Plants & income

Plants are the Cash loop—make sure the fight is actually running

The developer says plant income continues online and offline. Before you chase a rare plant, confirm the normal plot can earn without you watching it.

Game facts checked August 4, 2026

Quick answer

A good offline setup starts with one fight you can see working online.

Offline income is confirmed at a high level, but the official page does not publish a formula, time cap, storage cap, or multiplier table. Build around the behavior you can see in your own server.
  1. 1Watch a capybara engage a plant
  2. 2Confirm the Cash counter changes
  3. 3Leave the plot in that working state

Troubleshoot Cash

If income feels slow, check these before buying more

Is a fight active?

A capybara must be doing the job that turns a plant encounter into income.

Did Cash actually move?

Watch the counter once. If it does not change, adding more items hides the problem.

Did weather change something?

The developer says plants can mutate during weather. Compare the plot instead of assuming the effect.

Will the plot stay readable?

Leave enough space to tell which plant, egg, or fighter changed after you return.

Plant Index

Twelve readable plant names from current public gameplay

The in-game Index has PLANTS, CAPYBARAS, and WEATHER tabs with rarity colors and undiscovered silhouettes. The list below records only names that can be read, not a claimed complete roster.

Carrot

Plant Index and plot footage · July 30–31 field observation

Red Potato

Plant Index and boss UI · July 30–31 field observation

Tomato

Plant Index · July 30–31 field observation

Broccoli

Plant Index · July 30–31 field observation

Orange Tulip

Plant Index and plot footage · July 30–31 field observation

Garlic

Plant Index · July 30–31 field observation

Watermelon

Plant Index · July 30–31 field observation

Sunflower

Plant Index · July 30–31 field observation

Fancy Avocado

Plant Index and shop pack · July 30–31 field observation

Carnivorous Plant

Plant Index and shop pack · July 30–31 field observation

Mandrake

Plant Index · July 30–31 field observation

Cocotree

Plant Index · July 30–31 field observation

Auto Sell

Use the visible minimum field to protect valuable income

The Auto Sell panel shows rarity toggles for Epic, Legendary, Divine, and Mythic plus a Money Per Second minimum field.

1. Inspect the current plot

Find the lowest Money Per Second value you still want to keep. Do this before enabling a category.

2. Set one boundary

Use either a clear rarity choice or the visible income minimum first. Changing everything together makes a mistake hard to diagnose.

3. Watch one sale

Confirm the item sold matches the rule before leaving automation on or logging off.

What the images show

Big numbers are possible—but they are not a universal rate

Large and small carrot plants with income labels
Official promotional thumbnail. The visible per-second values compare two plants in that image; they do not prove a current base rate for every server.

Use the counter as a comparison, not a promise

Take a quick note before you upgrade, hatch, mutate, or move to a boss. Compare the same visible number afterward. That tells you whether the change helped your plot without requiring an unreliable global tier list.

  • Compare one change at a time.
  • Do not mix a weather event, new egg, and fusion test in the same comparison.
  • Keep enough Cash to recover if an experiment does not help.

Before you log off

A 30-second offline checklist

  1. 1Capybaras are visibly engaging plants.
  2. 2Cash moved after the last change you made.
  3. 3The plot is not left mid-experiment with your only useful fighter removed.